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Video Game

AAA video game Battlefield 2042 @ Electronic Arts


-Designed and led a team of 2 on the development of a modular rigging library


-Led design and development of character geometry assembly system to reduce runtime memory usage


-Led production of character rigging, hair and cloth simulation, and rigid body simulation

Unannounced AAA video game @ Electronic Arts

 

-Led design and development of a character procedural prototyping system, accelerating character development iteration speed by 50% via parametric modeling, rigging, animation, and in-game set-up

-Led production of character rigging, hair and cloth simulation, and rigid body simulation

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AI game Whispers from the Star @ Hoyoverse


-Led development of character rigs based on MetaHuman and overcame technical limitations through custom solutions  (e.g., DNA calibration, Unreal control rig) to achieve Anime-Style animation quality and expressiveness

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AAA video game Battlefield 5 @ Electronic Arts


-Led production of character rigging, hair and cloth simulation, and rigid body simulation

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Mobile game Cars Fast as Lighting @ Gameloft


-Led design and development of a fully scripted rigging system, automated rigging, and animation


-Developed various shaders with Cg and HLSL for in-game characters and environments

Mobile game Spider-Man Unlimited @ Gameloft


-Led design and development of a comprehensive animation system and automation tools, significantly streamlined end-to-end workflows, including animation production, editing, management, and engine export

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