Video Game
AAA video game Battlefield 2042 @ Electronic Arts
-Designed and led a team of 2 on the development of a modular rigging library
-Led design and development of character geometry assembly system to reduce runtime memory usage
-Led production of character rigging, hair and cloth simulation, and rigid body simulation
Unannounced AAA video game @ Electronic Arts
-Led design and development of a character procedural prototyping system, accelerating character development iteration speed by 50% via parametric modeling, rigging, animation, and in-game set-up
-Led production of character rigging, hair and cloth simulation, and rigid body simulation
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AI game Whispers from the Star @ Hoyoverse
-Led development of character rigs based on MetaHuman and overcame technical limitations through custom solutions (e.g., DNA calibration, Unreal control rig) to achieve Anime-Style animation quality and expressiveness
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AAA video game Battlefield 5 @ Electronic Arts
-Led production of character rigging, hair and cloth simulation, and rigid body simulation
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Mobile game Cars Fast as Lighting @ Gameloft
-Led design and development of a fully scripted rigging system, automated rigging, and animation
-Developed various shaders with Cg and HLSL for in-game characters and environments
Mobile game Spider-Man Unlimited @ Gameloft
-Led design and development of a comprehensive animation system and automation tools, significantly streamlined end-to-end workflows, including animation production, editing, management, and engine export
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