Rendering / Shader
Building PBR Rendering Pipeline @ NetEase
-Led upgrading the studio's rendering pipelines from texture-based to physically-based rendering (PBR), and provided documents and mentoring
Water Shader in Unreal Engine @ Personal Project
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Lightmap Optimizer in Unity @ NetEase
-Developed this tool in C# that can reduce lightmap size by dividing lightmap into small blocks, discarding black blocks, and compressing uniform color blocks into single 1×1 blocks
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Dragon in-game shader @ Pocket Gems
-Developed shader based on concept design
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In-game shader Optimization @ Personal Project
-Optimized shader by compression textures from 4 to 1 and adding substance scattering effect with 1 texture
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Shoe Texturing / Rendering @ Personal Project
-Developed in Substance Designer + Substance Painter
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